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Old Jun 22, 2006, 09:50 PM // 21:50   #1
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Default Shadow-Stepping = loss of target, Idea

I Think this was mentioned before, but it isn't in the index of ideas and search never works.

I Think that assassin Shadow Stepping skills should cause enemies to lose target of you when you use one. Other hostile players would have to re-target you, and monsters would search for a new target.

The reason I suggest this is that it would make the assassins intended means to survive (teleporting in and out of combat) actually possible. It would also give some amount of value to skills like Heart of Shadow. And I think it would reduce how often assassins die, both in PvE and PvP (and they die more often and easily than any other class right now).
And my favorite part, it would add a lot of new tactics and use of real skill to assassins.

Last edited by Rikimaru; Jun 22, 2006 at 10:05 PM // 22:05.. Reason: Fixed a tiny typo
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Old Jun 22, 2006, 09:58 PM // 21:58   #2
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signed!
if you rush in, the whole point of rushing out is safety, not a fancy pulling trick.
"look at me i dont need a longbow..."
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Old Jun 22, 2006, 10:53 PM // 22:53   #3
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I would perfer that we could use the teleports more often, enemies often switch to a closer target if you teleport away anyways, it doesn't matter what teleport does if you can't use it more than twice a minute.
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Old Jun 23, 2006, 12:22 AM // 00:22   #4
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lol i dunno about that ive been chased in AB for ages, where i start to think do they have nothing better to do then chase me round the entire map?

oh yea and /signed think i suggested this a while back aswell ever since i recalled and saw the war running straight at me

Last edited by TheYellowKid; Jun 23, 2006 at 12:48 AM // 00:48..
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Old Jun 23, 2006, 01:03 AM // 01:03   #5
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I just wish that when I drop my AoD, I didn't materialize to the sound of a meteor shower and 4 hammer attacks pummelling me senseless from 500 feet away The targeting system should check that you are STILL a valid target when the spell/attack should actually go off, not just at the start of it. Hell, I'd be quite happy to see elementalist spells do that last check and still go off, but at the place I was, not the place I moved to.
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Old Jun 23, 2006, 04:37 AM // 04:37   #6
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Yeah I suggested this right after the PvP only Factions Preview. It was top on my list.

They gave me half of what I wanted. They made it so you break off your own target. (It was really bad when you'd step and then run right back at your enemy...or the group they were in.)
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Old Jun 23, 2006, 08:25 PM // 20:25   #7
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*Bump*
Start signing, people! The more people that agree with an idea and demand it's implementation, the more likely it is to happen. Everyone seems to agree so far, except for Bahamut, who thinks shorter teleport resets would be better. I Agree with that idea too, but adding both wouldn't really imbalance anything.
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Old Jun 23, 2006, 11:09 PM // 23:09   #8
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as much as i disagree about signatures increasing likelyhood of implimentation...

on the whole i disagree, i know when i strip AoD off of a dredeg i'd hate to have to retarget. also it seems rather stupid that i cant death's charge and just auto start beating on something. that split econd of reaction time kind of eliminates the purpose of the suprise attack.

in regards to spells/arrows being able to reach you out of range, this seems more like a bug that they are likely to fix someday, but signed for this part only.

i would, however, really appreciate shadow-stepping being given the power to go thru obstacles. it should definitely be able to take you out of a body block situation. it also conflicts with visu's part of the story line that it isn't set up this way.
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Old Jun 23, 2006, 11:21 PM // 23:21   #9
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/signed
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Old Jun 23, 2006, 11:53 PM // 23:53   #10
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Not signed. I don't want there to be skills that mess with opponents' UI. That is hell of lame.

I do agree with dargon that you shouldn't get hit by attacks that you're no longer in range of.

I think the best way to handle all this would be to have any action being performed on a target who teleports be cancelled - not interrupted, just cancelled, as if the player had hit escape or started doing something else. But leave the targeting as it was.
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Old Jun 24, 2006, 12:21 AM // 00:21   #11
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"Signet of Approval"

Lame? What's lame is that an enemy you just vasnished out of the sight from instantly knows where you are no matter what.

I mean come on, it's not like we'd be hard to find again. We reappear in a cloud of red and black smoke for god sake. Big friggin give away.
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Old Jun 24, 2006, 12:32 AM // 00:32   #12
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oh c'mon, don't you like it when you stop maintaining AoD and a fireball comes flying across the map at you? I personally find it hilarious.
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Old Jun 24, 2006, 12:52 AM // 00:52   #13
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Necrotic traversal and consume corpse are teleport spells as well, but if necro's made a thread complaining that they wanted to be "detargetted" after using those skills people would bust out the flamethrowers.

/notsigned - teleportation wasn't meant to be the absolute running away technique, the fact that you have the ability to move a whole radar away should be enough, detargetting would be taking the piss.

Last edited by tda; Jun 24, 2006 at 12:55 AM // 00:55..
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Old Jun 24, 2006, 01:04 AM // 01:04   #14
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/signed, it sucks when I teleport out to avoid an attack, but still get hit by it. The description of the Assassin class in the manual states that Assassins prefer to teleport out before the damage hits. If you teleport out too soon, you can't pull off an attack, if you wait till you see your enemy about launch a damaging skill, it's too late, because you'll get hit anyways.

@tda, as I said above, teleportation for Assassins IS intended to be a running away technique, that's how they explain the 70 al Assassins have.
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Old Jun 24, 2006, 01:07 AM // 01:07   #15
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Quote:
Originally Posted by tda
Necrotic traversal and consume corpse are teleport spells as well, but if necro's made a thread complaining that they wanted to be "detargetted" after using those skills people would bust out the flamethrowers.

/notsigned - teleportation wasn't meant to be the absolute running away technique, the fact that you have the ability to move a whole radar away should be enough, detargetting would be taking the piss.
AFAIK, Teleportation and Shadow Stepping are two different things. Most assassin skills say "shawdow step to target foe" as opposed to "teleport to target foe".
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Old Jun 24, 2006, 02:38 AM // 02:38   #16
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On top of that...yes, shadowstepping WAS meant to be a completely running away technique. That was the whole concept to the Assassin. Use shadowsteps to get away to make up for 70 AL.

Also we're talking about the short ranger steps, not AoD.
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Old Jun 24, 2006, 06:08 AM // 06:08   #17
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So far shadow steps such as viper defense and heart of shadows are terrible for escaping - they are nothing more than 2-3 seconds delay to inevitable damage/death.

Versus a war and use the skill? You might just get moved from his right to his left and get pummeled the next second.

Versus an ele? The moment you finish your "random" teleport, you get hit by lightning orb, waste of energy.

At least detargetting gets you a few more precious seconds of survival.
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Old Jun 24, 2006, 06:17 AM // 06:17   #18
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/not signed

shadow step is fine as is.
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Old Jun 24, 2006, 04:49 PM // 16:49   #19
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Quote:
Originally Posted by Bul Kathos
/not signed

shadow step is fine as is.
Whoa, with an oppinion like that I hope you don't actually play an assassin much. There are a lot of problems with it.
Assassins are meant to rely on them to survive, but the only ones worth using are Recall and AoD (which is elite), and they ALL have insane resets except for AoD, and if you want to use that one just to have some means to survive than you've sacrificed your elite slot. We usually get torn up pretty bad before we even reach our target if there are ranged enemies nearby, and the only "shadow Step to target" skills aside from the elite all have ridiculous reset times. And as a few people have mentioned, shadow stepping away doesn't even save you from an attack. Not only will spells and such still hot you, but I've performed my dual attack on other assassins that have just teleported away; now that's messed up (I swung at the air where they were before, and they died way off somewhere else.)
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Old Jun 24, 2006, 04:51 PM // 16:51   #20
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/signed you guys are right
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